
After a training program has been designed, course materials must be developed. For example, activities like case studies, role plays and quizzes must now be written and related student handouts created.
This is a true workshop. Attendees will be asked to bring either a newly designed course for which materials must be developed or an existing course which needs modification or enhancement.
Attendees of PMI's Instructional Design workshop who wish to turn their training "blueprint" into reality
Any trainer or designer who has designed a course and is ready to create the actual course materials
Trainers or designers who wish to modify or enhance existing course materials
Attendees will be given considerable time on both days to apply the techniques being taught to their respective design projects.
By the end of this workshop, students will be able to:
Create materials for their training programs
Write role play activities which are realistic and result in job transferable skills
Write different thought-provoking test questions
Write case studies which consistently result in the desired learning outcome
Create an effective introduction for any training segment
Write or select instructional games which are appropriate as either delivery methods or instructional techniques
Distinguish between subject matter which is suited for discussional method and that which is suited for lecture, or Powerpoint presentation and write appropriate questions for either type
Day One
Introduction and a review of critical course design concepts
Creating introductory activities: A templet for effective introductory materials
How to create interactive student materials and avoid the "45 pound binder" syndrome
How to write questions for discussional method segments and determine which type is appropriate
Create & write role plays to ensure interpersonal skills are practiced and experienced according to preplanned objectives
Day Two
Developing instructional "Games"
Avoiding mistakes in the use of audiovisuals that impedes learning
Writing case studies: how to make sure a case study achieves the desired learning outcome and how to write a good scenario without being Hemingway
Creative test writing: how to write different questions and write tests that enhance learning, not just measure it
Structuring "hands-on" learning activities: how to demonstrate real, simulated or symbolic equipment or materials