
Perhaps more than any
other type of training, software instruction involves a combination of
potentially dry, technical content (and lots of it!), temperamental technology,
fickle screen projectors, resistant or technophobic students and a
classroom which has been physically configured to ensure minimal
interaction. This workshop was created to teach those instructional
techniques which can make teaching computer systems and software more effective.
Note: We have deliberately limited the number of participants in this program so
that each student will receive specific feed back from the instructor following
a practice presentation.
New software instructors
Seasoned instructors wishing to refine and practice those techniques which can make software training more effective
Programmers, systems analysts and administrators and other IT personnel who have been asked to train.Anyone who trains application programs, operating systems, programming languages, internet and web-based applications or virtually any other type of system or software
Teaching a large number of software capabilities and commands in a short time.
Teaching students with widely varying computer experience
Finding the right blend of explanation, demonstration and practice
Ensuring that students will retain enough knowledge and skill to actually use the software when they return to work
Teaching Computer Systems and Software is a workshop specifically designed to address these challenges and many more.
At the end of this course, you will be able to:
The seven predictable pitfalls of software instruction and how to avoid them
Four models of software instruction; the advantages and disadvantages of each
How to write objectives to ensure that you are teaching job transferable information; how to teach the "least" necessary
How to teach software skills to an audience with widely varying computer knowledge, skills, and application needs
How to transition between software topics; techniques to refocus attention and interest
Questioning techniques: the types, targets, and purposes of questions in software instruction; how to match the question type to your objective
How to write analogies: the three components of a good analogy, their purposes and some cautions
Instructional strategies to teach the facts, concepts, rule-use and problem-solving subject matter typically found in software training
How to create an instructor guide for software instruction: the two primary formats and their uses
Day Two
Practice presentations: students will deliver a short software-related presentation to fellow participants, followed by a group feedback session. Each student will receive feedback from the instructor
Motivational techniques for software instruction; how to overcome resistance, technophobia and other attitudes which may affect learning and retention
How to orchestrate a practice: what to do, and not do
Handling problem participants: how to deal with those types of disruptive behavior most often found in computer labs
Learning styles: recognizing the different learning preferences of students and some techniques for "bridging" to those styles
Summary and adjourn
| Free e-mail or telephone consultation after the program. | Copy of Gregorc's Style Delineator and supporting literature |
| A notebook with job aids, templates, and other resources. |
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Computer Systems and Software
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